General game playing (GGP) is a fascinating branch of artificial intelligence that focuses on creating systems capable of understanding and playing a wide variety of games without being specifically programmed to play any particular one. Unlike specialized AI systems, such as those built solely to play chess or Go, a general game player is designed to take in the formal rules of an arbitrary game and then reason, learn, and compete effectively in that game.
The core goal of GGP is flexibility and adaptability. A general game player receives the rules of a game—often described in a formal language like the Game Description Language (GDL)—as input. From there, it must autonomously devise strategies to play, sometimes even learning as it goes. This approach is significant because it mirrors the kind of general intelligence that humans display; we can pick up new games, figure out the rules, and develop tactics on the fly.
GGP research emerged partly out of the realization that hard-coding expert knowledge for every possible game is infeasible. Instead, GGP systems use a combination of reasoning algorithms, search techniques like Monte Carlo Tree Search (MCTS), and sometimes machine learning to adapt to new challenges. The field is closely related to automated planning, reinforcement learning, and knowledge representation, since a general game player must reason about actions, evaluate outcomes, and optimize its play based on feedback from the environment.
General game playing competitions, such as those organized by the Association for the Advancement of Artificial Intelligence (AAAI), have spurred progress in the field. These competitions pit GGP agents against each other in previously unseen games, testing their ability to generalize and strategize.
GGP is a stepping stone toward artificial general intelligence (AGI), since it requires agents to operate in a wide range of environments with little to no prior knowledge. It also serves as a rich testbed for developing and benchmarking AI techniques that require adaptability, reasoning, and learning.
Applications of GGP go beyond recreational games. The principles underlying GGP—like handling dynamic environments, reasoning under uncertainty, and adapting to new sets of rules—have implications in robotics, automated negotiation, and any domain where an agent must quickly adapt to unfamiliar situations.
In summary, general game playing is about building AI that can learn and master any game, not just one. It pushes the boundaries of what artificial intelligence can do, moving us closer to the dream of flexible, broadly intelligent systems.